Python bindings for SFML
This is version 1.3 of the Python bindings for SFML, based on the
final release of SFML2 and is made available under the terms of
the LGPLv3 license.
Consider this version as a stable release candidate to version 1.4 since
they are still remaining minor task regarding the documentation, the unit tests
and the packaging. You may want to check out the todo lists: here.
By combining the strength of SFML with the ease of the Python language,
we can provide an amazing tool to quickly build multimedia software.
These bindings were created in large part by Jonathan De Wachter, with
significant contributions from Edwin Marshall. Other contributors include
Jorge Araya Navarro and Richard Sims.
Table of Contents
- What’s New?
What’s new since the last release, and what we have planned for the
Instructions on where and how to install these bindings for various
platforms. Includes information on how to compile them from source.
- Getting started
A gentle introduction to these bindings, covering some basic
Practical examples demonstrating how various parts of this binding can
work together with each other as well as other APIs.
Tutorials focusing on the various core principles integral to
understanding how SFML works.
- API Reference
Complete library reference organized by each of the binding’s five
Documentation for complementary SFML-based libraries that have also
been ported to Python.
- Cython/C API
Embed Python code using SFML into your C/C++ application or
write your own Python extension using the C/Cython API.